Command and Conquer Generals ported natively to iPhone, iPad and Apple Silicon (github.com)
Ammaar Reshi took EA's GPL v3 Generals source, built on the GeneralsX macOS/Linux port, and shipped native ARM64 iOS and iPadOS builds of Zero Hour with RTS touch controls.
The engine is unmodified; rendering runs DirectX 8 to DXVK to Vulkan to MoltenVK to Metal, five layers deep. No assets ship; you supply your own Steam copy.
The 'using Fable' credit drew fire: one game dev counted just 19 of 2000 commits from the model and called the headline clickbait.
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