Why Microsoft would rather run id Software on Unreal than pay its engine coders (gamefromscratch.com)
Xbox's new layoffs cut 1,600 roles now and 3,200 by 2027, with four studios spun out. Among the reported casualties: the idTech engine team at id Software, the lineage behind Doom, Quake and every Wolfenstein since.
The thread's sharpest read wasn't nostalgia. Keeping an in-house engine means keeping engineers who know it, and can therefore ask for more. Switch to Unreal Engine and you rent low-wage contractors instead, hired per project and dropped when it ships.
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