A 2018 hacking puzzle game where you learn to code by reading a magazine like it's 1997
In EXAPUNKS you're a hacker with a terminal disease, buying medicine by breaking into networks — programming little agents in assembly, guided by an in-game zine you can also buy on paper. On the day AI writes everyone's code, HN's top post was this.
Zachtronics' EXAPUNKS makes you write stripped-down assembly to infiltrate systems, taught through TRASH WORLD NEWS, a fictional hacker zine printed inside the game. Commenters credit it with curing their fear of low-level code.
The nostalgia came with a news hook: Zachtronics stopped making games, but Zach Barth is back under a new studio, Coincidence Games, with a spacecraft-engineering puzzler already out. And the design lesson players keep relearning: solve first, optimize second — pre-optimizing is futile.

The game, and why it stuck

EXAPUNKS (Zachtronics, 2018) casts you as a former hacker infected with a terminal disease called "the phage," surviving by completing hacks in exchange for doses of medicine. You program EXAs — execution agents — in a stripped-down, assembly-like language to infiltrate networks, steal files and terminate rival programs. Its signature move is pedagogical: the game teaches you to hack through TRASH WORLD NEWS, an in-fiction zine you read like it's 1997 (Zachtronics even sold physical print-on-demand issues for ~$7). It ships with a match-3 mini-game, a homebrew dev kit, and a custom-puzzle creator, on Steam, GOG and itch.io.
A thread full of people it changed — and a reason it's timely again
The testimonials were unusually specific about impact:
"Exapunks and TIS-100 were a huge influence on my career trajectory. I was always scared of assembly and low level stuff… these games made me realize that assembly isn't really that scary… Having a really stripped down assembler was a fantastic learning tool!" — a player who'd been intimidated by assembly before playing
The design philosophy players kept rediscovering:
"My biggest surprise from playing EXAPUNKS is how futile it is to try and pre-optimize a solution. I had to remind myself time and again to solve the puzzle first, then try and try and optimize it." — a long-time HN member describing hands-on play
And the actual news buried in the nostalgia:
"while Zachtronics is no longer making games, Zach Barth is still active now under the company Coincidence Games. They just [came] out with a spacecraft engineering puzzle game." — a commenter linking the developer's current studio and release
There's a reason a seven-year-old game about hand-writing assembly topped HN on a day full of AI-writes-your-code stories. One reader caught the irony directly: as the industry races to make coding effortless, the thing that still delights programmers is a game that makes it hard on purpose — and hands you a paper magazine instead of an autocomplete. The medicine in EXAPUNKS is fictional. The itch it scratches, apparently, is not.
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