Tag

Wolfenstein 3D

2 stories

The man who scored Doom has died, and a generation still hums every track (legacy.com)

Prince didn't just compose the soundtracks. One reader notes he also did the sound effects for Doom, the gunshots and the snarls people remember as atmosphere.

A computer-science instructor says he's shown Prince's work to students for years as the example of how sound builds a world.

Another grew up with the Macintosh version's MIDI files and only later, hearing Pantera and Slayer, realized what the tracks had been quoting all along.

Not just a headline — the discussion unpacked

The top HN threads: facts from the discussions, both sides, insider voices. Email, Telegram, or RSS.

Building a 1993-style shooter on purpose: 256 colors, a cat protagonist, and a colormap trick from Excel (staniks.github.io)

The build is a 320x240, 256-color raycaster that precomputes distance shading into 'colormaps,' so darkening is O(1) per column instead of per pixel.

Graphics veterans corrected the era: the engine is really Wolfenstein-3D-class, not Doom — and some details are 'a bit too cool for 1993.'

The deeper point landed anyway: this is exactly the kind of from-scratch craft current LLMs are terrible at.