A game-dev of 20 years says the fix is to ban the word "buy" — and only 3% of Sony's revenue is physical

The blog reframes the disc debate: it was never plastic versus downloads, it's ownership. In the comments a studio owner concedes games are licensed, not bought — while someone quietly notes physical sales are a rounding error for Sony now.

In brief

Sony ends PlayStation disc production by January 2028, and popcar argues the real loss isn't the disc but the right to sell, lend, or keep a game a company can delist. PC stays ownable through GOG and DRM-free copies; consoles are heading for Netflix-style rental.

Then a developer who's run a studio for two decades agrees the honest fix is linguistic — stop letting stores say "buy" — while another pulls Sony's own filing: physical was 3% of 2025 revenue.

The argument: not the disc, the deed

Prompted by Sony ending physical PlayStation discs by January 2028, popcar's essay makes a deliberate reframe: stop arguing physical-versus-digital and argue ownership. Three harms follow from digital-only, the author writes: you lose the right to trade, sell or loan a game; titles can be delisted and lost (the post claims most pre-2014 games are already gone without preservation efforts); and you lose rental, used-game and third-party pricing, leaving the platform to set every price alone. PC is the counterexample — GOG, Itch.io and DRM-free copies mean you can still hold the actual bits. The endgame he warns about is a subscription where games work only while you keep paying.

The thread hands him a better argument than the essay

The 248-comment discussion sharpened the point from an angle the blog didn't take — the supply side. Someone who's lived it wants the honesty forced at the checkout:

"I've been running a small game dev studio for ~20 years, and the one change I think must be made, is to ban the usage of "buy" when it comes to games. Games are licensed, not bought" — the owner of a 20-year game studio

Then the number that reframes Sony's move as barely a business decision at all:

"only 3% of Sony's 2025 revenue came from physical game sales." — a commenter citing Sony's corporate report, page 37

And a genuine flip on the preservation panic — from someone who used to buy used physical games and changed his mind:

"I will be able to actually play games further into the future if I buy digitally. This is the opposite of what proponents of physical media heavily argue … but I suspect it's how lots of 'regular people' … feel." — a former used-game buyer

Even the framing of the fight got a small history correction: the arcade-era "they always wanted you renting" story is tidy but wrong on the facts — a longtime infrastructure engineer noted operators, not developers, ran most cabinets, and the coin box never phoned home.

Where it actually lands for you

The disc is a red herring on both sides — Sony loses almost nothing killing it, and preservation may be better served by a downloadable copy than a scratched Blu-ray you can't reinstall. What's genuinely disappearing is the legal category of "yours." The cleanest lever isn't nostalgia for plastic; it's the studio owner's: make the store say "rent" when it means rent, and let buyers price that honestly.

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