Tag

Unreal Engine

2 stories

Why Microsoft would rather run id Software on Unreal than pay its engine coders (gamefromscratch.com)

Xbox's new layoffs cut 1,600 roles now and 3,200 by 2027, with four studios spun out. Among the reported casualties: the idTech engine team at id Software, the lineage behind Doom, Quake and every Wolfenstein since.

The thread's sharpest read wasn't nostalgia. Keeping an in-house engine means keeping engineers who know it, and can therefore ask for more. Switch to Unreal Engine and you rent low-wage contractors instead, hired per project and dropped when it ships.

Not just a headline — the discussion unpacked

The top HN threads: facts from the discussions, both sides, insider voices. Email, Telegram, or RSS.

Epic Games released an open-source version control system — and it's not really aimed at Git (lore.org)

Lore uses Merkle trees and immutable revision chains like Git, but it hydrates files on demand from a central server instead of cloning everything — the architecture games need when an artist has to lock a 3D model nobody can sanely merge.

Skepticism arrived fast. The docs read as LLM-written, the site pegs a CPU core trying to render, and one recurring objection: tying your entire version history to Epic, a for-profit company with a track record people don't fully trust.

🚀Tech ★ 983 · 💬 537 · Jun 18 · #dev tools#gaming#open source#Epic Games#Git#Lore+2